Author Archive

What do Papervision, Coffee, old pens, duct tape and post-its have in common?

I don’t like to blog off topic, but this was worth sharing.
Reference between reality and the code! Keeping it real !

Adobe, MAKE SOME NOISE…sound spectrum with 8bitboy!

André Michelle, Joa Ebert, Kai-Philipp Schöllmann have a campaign in the run to motivate the marketing people at Adobe to include advanced sound manipulation in the Flash player. This is a cause I fully support and I really wish some of the issues raised by the campaign get resolved quickly!
Flash deserves a decent audio platform! [...]

Flash oldschool filters : easy plasma effect and source!

What do you know, sometimes, you get lucky! I was preparing a demonstration on how to use papervision’s effects renderLayers, and while playing with some filters, I stumbled upon this beautiful and very elegant way to create a Plasma Effect. One ColorMatrixFilter, a simple blur and a color transform make this little beauty tick. I [...]

Fixing some common Flex Builder and Eclipse annoyances

I finally spent the time to correct my Eclipse workspace to fix certain “annoyances” related to using Flex Builder as an Eclipse plugin. I thought I’d share that to save some people the hassle.
1. “How can I make Flex/Eclipse always build the current project by default even when I am editing a source file? (and [...]

2D Flash Snow: Make it sticky with a collision map

Last year for christmas , me and Sylvain got busy with a simple interactive christmas card for our clients. The concept was simple: particle snow in flash with some basic controls like wind, speed and size. We wanted the snow to be cumulative , so that the company logo and controls which were present [...]

Papervision 3D Effects Branch: Fun with video and 3d pixels

As I was amazed at the work of Andy Zupko in the Effects branch of Papervision 3D (2.x Great White) I had a simple idea on how to use andy’s new pixel3d class by using every frame in a video stream as a grayscale heightmap while still maintaining the original pixel’s color. It’s very simply [...]