When building flash 3D application it is often necessary to implement complex routines to manage camera movements. Wether it’s a 3rd person follow cam, a first person FPS camera or a more customized movements most of the time it would be desirable for developers to have access to a simple camera that implements a “natural” movement. This is where this Spring physics powered camera comes in.
Marpi from the Papervision channel contacted me regarding a problem with the Cassini shape in our previous post Papervision3D: Quad layer - Shape morphing source . Seems the that vertices and UV coordinates for the shape were not computed correctly. Well I took some time to correct the problem and realign the UV and vertices [...]
Revisiting our Dynamic shape morphing work, I finally got time to clean up the source and have it ready for release. Sorry it took so long! I also parametrized the shape morph, allowing you to choose a more “bouncy” or “elastic” look (*cough*feature creep*cough*)
The first element in the source package contains the [...]
Wow, what a ride!
Some weeks ago, we set out to make some dynamic 3D shapes using Papervision for a project we are developing internally. As we dusted off our old math books, bought new math books and bugged everyone around about UV mapping, spline, resolution and revolutions the demo is finally out and we can [...]
As I was amazed at the work of Andy Zupko in the Effects branch of Papervision 3D (2.x Great White) I had a simple idea on how to use andy’s new pixel3d class by using every frame in a video stream as a grayscale heightmap while still maintaining the original pixel’s color. It’s very simply [...]

















