When building flash 3D application it is often necessary to implement complex routines to manage camera movements. Wether it’s a 3rd person follow cam, a first person FPS camera or a more customized movements most of the time it would be desirable for developers to have access to a simple camera that implements a “natural” movement. This is where this Spring physics powered camera comes in.
Marpi from the Papervision channel contacted me regarding a problem with the Cassini shape in our previous post Papervision3D: Quad layer - Shape morphing source . Seems the that vertices and UV coordinates for the shape were not computed correctly. Well I took some time to correct the problem and realign the UV and vertices [...]
Been having an interesting discussion on the papervision3d channel on freenode. (irc.freenode.net #papervision3d) The question asked by a member was: “What’s the fastest way to copy an array in flash as3?” So Tom Richardson and I made some tests for fun and profit (some guys bet a beer and pizza to Tom that a simple [...]
Revisiting our Dynamic shape morphing work, I finally got time to clean up the source and have it ready for release. Sorry it took so long! I also parametrized the shape morph, allowing you to choose a more “bouncy” or “elastic” look (*cough*feature creep*cough*)
The first element in the source package contains the [...]
While developping our latest project we encountered a bug in the Flash IDE that caused us many headaches and woes. Our project was setup in the Flash IDE with assets and files located in subdirectories, nothing fancy. Right on the last day of production, suddenly after a particular commit , our project would no longer [...]
André Michelle, Joa Ebert, Kai-Philipp Schöllmann have a campaign in the run to motivate the marketing people at Adobe to include advanced sound manipulation in the Flash player. This is a cause I fully support and I really wish some of the issues raised by the campaign get resolved quickly!
Flash deserves a decent audio platform! [...]

















