When building flash 3D application it is often necessary to implement complex routines to manage camera movements. Wether it’s a 3rd person follow cam, a first person FPS camera or a more customized movements most of the time it would be desirable for developers to have access to a simple camera that implements a “natural” movement. This is where this Spring physics powered camera comes in.
“Why build yet another video player?” you ask. Pyro only integrates the core logic of playing video using flash. Yea, sure, you can build your own thing using NetStream/NetConnection, hey , that’s basically what Pyro does and that’s what professionnals do. They do it over and over again. So why waste time with all the same problems like size handling, duration, bandwidth detection, etc? It’s from this question that Pyro was born.
Last year for christmas , me and Sylvain got busy with a simple interactive christmas card for our clients. The concept was simple: particle snow in flash with some basic controls like wind, speed and size. We wanted the snow to be cumulative , so that the company logo and controls which were present [...]

















