When building flash 3D application it is often necessary to implement complex routines to manage camera movements. Wether it’s a 3rd person follow cam, a first person FPS camera or a more customized movements most of the time it would be desirable for developers to have access to a simple camera that implements a “natural” movement. This is where this Spring physics powered camera comes in.
I have been very busy playing with the latest features presented in the beta codenamed “Astro” of the next version of the Flash Player. Benoit and I were curious to know what it would look like to render some 3D objects without using a full library like Papervision and using only the new core classes [...]
Wow, what a ride!
Some weeks ago, we set out to make some dynamic 3D shapes using Papervision for a project we are developing internally. As we dusted off our old math books, bought new math books and bugged everyone around about UV mapping, spline, resolution and revolutions the demo is finally out and we can [...]

















